Nathan McKenzie has this gem to say in the thread that will not die (2014 Damion notes: link to old comment thread in archive.org)

One of the problems, I think, about being a game developer is that we don’t really show our audiences the stuff that doesn’t work. The ironic thing about the laundry list of stuff that players routinely clamor for is that, more often than not, we’ve tried every one of the things they announce loudly that they’d like. And then, after we’ve proven to ourselves that those ideas are not, in fact, fun, new people enter the industry and have to prove those same facts to themselves. Over and over and over.

His whole post is well-spoken. Go read it.