Monthly Archives: September 2013

Tomb Raider is Really, Really Good

Here’s a great example of me wondering if I’m having a contrarian opinion just to have one, but here it is anyway: I thought Tomb Raider was a much better game than Last of Us. I know, Last of Us … Continue reading

Posted in Uncategorized | Comments Off

Goodbye, Diablo 3 Auction House

The trick with playing with real money is when you start letting that real money drive game design decisions – or even give the appearance of doing so.  When Diablo III launched last summer, most people (myself included) felt like … Continue reading

Posted in Design Reviews | 6 Comments

Free 2 Play is Not a Cancer (Unless It Is)

Sometime ago, someone sent me this article, in which a Free-to-Play designer described how he is not a ‘cancer’ on the games industry.  I read it, but I didn’t fully agree with it, but it took me a little while to … Continue reading

Posted in Industry Musings | 6 Comments

Penny Arcade is Still Mostly A Force For Good

Let’s get one thing out of the way first: it’s pretty much criminally stupid to put out a t-shirt of what effectively has become the spirit animal of the worst mouthbreathing misogynistic trolls on the Internet, and then act surprised … Continue reading

Posted in Industry Musings | 27 Comments