Here’s a great example of me wondering if I’m having a contrarian opinion just to have one, but here it is anyway: I thought Tomb Raider was a much better game than Last of Us.
I know, Last of Us has a superior story. Tomb Raider’s story could be best described as ‘imagine if the writers of Lost explained what was going on!’ Also, while there were interesting goings-ons in the various journals and artifacts you found throughout the island, the characters with actual speaking roles were little more than caricatures. Also, I realize that working at Bioware has morphed me into being a VO snob, but other than Lara herself, the VO in TR ranges all the way from ‘bad’ to ‘dear lord godawful’. There is certainly no one with the writing and depth of Ellie from LoU. Continue reading
The trick with playing with real money is when you start letting that real money drive game design decisions – or even give the appearance of doing so. When Diablo III launched last summer, most people (myself included) felt like the game just wasn’t as sticky as it was in the old days. Since the one thing that was significantly changed in the design was the introduction of the Auction House (for either real money or in-game gold), this was pointed to as a culprit- clearly, said the players, loot rates were driven down to make people used the auction house (this link is a very good read, btw). Continue reading
Sometime ago, someone sent me this article, in which a Free-to-Play designer described how he is not a ‘cancer’ on the games industry. I read it, but I didn’t fully agree with it, but it took me a little while to figure out what’s wrong with it.
This is it:
You see, game development is a business and businesses in a capitalist society are ruled by market forces….But games like those published by Electronic Arts are paid for by the people who own stock in the company. At the end of the day, these investors do not care about artistic integrity, Metacritic score or DRM solutions, they only care about stock price and return on investment