True story: once upon a time, I pitched a game idea to China that revolved heavily on player created content. Their response was to reject it, because the game leaned heavily on players voting on good content vs. bad content. China doesn’t like games that espouse democracy.
Cut forward to this article: China bans real-life reincarnation (thanks Amber). Continue reading
Turns out, people who like to play MMOs like to socialize!
Looking at nearly 1,000 online gamers from around the world, researchers found that three quarters of gamers make good friends with the people they meet online. Almost half have met in real-life situations, and one in ten went on to develop physical relationships…
The study also determined that more than 30 per cent of gamers found themselves attracted to another player, and that 40 per cent chose to discuss sensitive issues with online friends rather than real-life friends.
“As well as making good friends online, 81 per cent of gamers play with real-life friends and family, suggesting MMORPGs are by no means an asocial activity, nor are the players socially introverted,” said Griffiths.
So, Patrick’s had a chance to think about it for a little bit, and he’s decided that he doesn’t like items very much. In fact, ’suck’ is the word that he used. I used to be one of those ‘items are unimportant’ guys. In fact, the Meridian 59 item system he designed so lovingly was designed by me. Confession: our low item count was caused more by a lack of art assets than any desire to make a spartan experience.
There are some very good reasons to have items in your game. Brian covers the obvious, which is that it gives Blizzard a way to keep the game going. Continue reading
This guy claims to be an ex-Arena.net employee, and he’s decided to burn some bridges to the ground. Among his unusual assertions:
1) Some enterprising lower level employees of Arena.net has forged an ‘unofficial’ partnership with gold farming organizations (’GFCs’), who they feel are providing a valuable service to the goldbuying public. This partnership is, shall we say, not a corporate mandate. Continue reading
There exists now in WoW a bug so insidious, so horrifying, that hundreds are threatening to quit, due largely to feelings of emasculation. Long threads debate whether the bug is a bug at all, and whether or not this is an insidious stealth nerf of the highest order, further cementing the notion that Blizzard hates the Horde.
I am, of course, referring to the great shoulderpocalypse. Continue reading