Monthly Archives: January 2014

My Review(s) of Call of Duty 4 and Battlefield 4 Single-Player

It’s my own fault, I suppose. CoD4 and BF4 both came out in Autumn of last year, but in both cases, I deferred my purchase of them to the Winter, in order to have a couple of other games to … Continue reading

Posted in Design Reviews, Uncategorized | 1 Comment

The 360: Not Worth It (Yet)

I didn’t buy a 360. Sure, it’s true that I haven’t even seen an XBox 360 as of yet at the stores, but even if I’d come across one hidden in the back of a sales rack that everyone else … Continue reading

Posted in Big Corps Are Evil, Game Design | Comments Off

SimCity Engineer Describes Tough Technical Effort

One of the things that programmers hate are designers who can kinda sorta code, and then use that to float wildly optimistic estimates for how long it will take to code a new system.  For example, they might say “I … Continue reading

Posted in Uncategorized | 5 Comments

What’s Wrong with Game Journalism?

Here’s a good example:  SimCity launched with technical problems, to be sure, but what offended many people was that the game was designed to be online-only, not just technically but also for some game features to work. It was a … Continue reading

Posted in Industry Musings | 2 Comments

The Evils of Up-front Payment

This is a good article on Gamasutra that challenges the notion that the $60 box price necessarily creates better industry practices.

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Sticker Shock

Lost in the noise of the holidays was news that Mechwarriors now sells solid gold mechs – for $500 bucks.  Despite the fact that these appear to be mostly cosmetic only (one coworker said “you’re paying $500 bucks to paint … Continue reading

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Policing Your Own Pool: Netflix, Google and Reddit

Three articles that are not strictly game design related, but interesting nonetheless.  First off, here’s an article that discusses how Netflix has reverse-engineered Hollywood in order to categorize all of their films – an article that will surely interest anyone … Continue reading

Posted in General Musings | Comments Off

Assassin’s Creed 4 Design Review: Oh The Random Directions You Will Jump

It’s odd, but the worst part about Assassin’s Creed 4 is the part that theoretically has gotten the most iteration and polish, which is to say the movement model of running, jumping, climbing, and attacking, which is oddly fickle and … Continue reading

Posted in Uncategorized | 1 Comment