Category Archives: Design Reviews

Civilization: Beyond Earth, and Resonance’s Role in Game Design

I won’t lie – when I was planning on when my last day with Bioware would be, the idea of coinciding it with the release of Civilization: Beyond Earth was pretty damned serendipitous.  I expected to go into a six month … Continue reading

Posted in Design Reviews, Game Design | 9 Comments

“Framed” Design Review (and the concept of Design Space)

“Framed” is a brilliant experimental iPhone game, built on one incredibly genius design idea, but appears to run out of room quickly. First off, I love the look and the style of this game.  The character design is strong, given … Continue reading

Posted in Design Reviews, Indie Stuff | 5 Comments

Dear GamerGate – Please form a Consumer Organization Kthxbye

Note: I have added a followup article addressing common complaints here. ———————— The core of GamerGate came from the cultures of Anonymous and 4Chan, and so that group has taken it on faith that being leaderless is good, and that … Continue reading

Posted in Design Reviews, Gamergate, Industry Musings | 205 Comments

I Watch Anita Sarkeesian So You Don’t Have To. But You Should.

So, my Twitter feed has been full of people who believe that Anita Sarkeesian wants to corrupt my brain, and convert me into being an SJW zombie, thus ruining every game that I ever make.  Because I have no free … Continue reading

Posted in Design Reviews, Gamergate, General Musings | 59 Comments

My Review(s) of Call of Duty 4 and Battlefield 4 Single-Player

It’s my own fault, I suppose. CoD4 and BF4 both came out in Autumn of last year, but in both cases, I deferred my purchase of them to the Winter, in order to have a couple of other games to … Continue reading

Posted in Design Reviews, Uncategorized | 1 Comment

Design Review: Ryse: Son of Rome

Well, I had to get SOMETHING on launch day with my XBone because, as is well-documented, I’m a well-documented Playstation Hater.  In fact, one of my great joys about my shiny new console is that I will finally be able … Continue reading

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Goodbye, Diablo 3 Auction House

The trick with playing with real money is when you start letting that real money drive game design decisions – or even give the appearance of doing so.  When Diablo III launched last summer, most people (myself included) felt like … Continue reading

Posted in Design Reviews | 6 Comments

Design Review: Last of Us

I just finished “Last of Us”, or as my wife likes to refer to it, the “Dumpster Moving Simulator”.  It is good — very good — but I found it short of the accolades that I had heard about it … Continue reading

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Design Review: Don’t Starve

Don’t Starve is a fascinating little game available on Steam.  The best way to describe it is that it’s a crafting game with the soul of a Rogue-like.  Your character is dropped on an island (for no discernable reason) and … Continue reading

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Shared Experiences vs. Algorithmic Content

Every now and then, I see someone whose idea of the perfect MMO is one that works like real life. Where all of the experiences they encounter in an MMO are unique, created via algorithmic content or by a game … Continue reading

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