My name is Damion Schubert. I am currently between gigs in the games industry – although that’s a fancy way of saying ‘unemployed’.
Until recently, I worked at BioWare Austin, most significantly working on Star Wars: The Old Republic for seven years. In November of 2012, I was elevated to be the Lead Designer of the project. My focus prior to that was on game systems, especially non-combat and non-story game systems: I was the designer ultimately responsible for crew skills, item mods, and lead designer of the transition to Free to Play.
In 1995, I entered the industry as a designer on Meridian 59, a First Person 3D MMO that predated Ultima Online by a full year. I served as lead designer on this project, as well as through two expansion packs. I then went to work at Origin where I was lead designer of Ultima Online 2, a project that was ultimately cancelled, and then I spent time with a small startup called Ninjaneering that performed contract work for companies needing MMO expertise. Our company offered design services to Earth and Beyond and the Sims Online.
I joined the Wolfpack Studios team right before Shadowbane shipped, and served as producer on the following two expansions. After that, I jumped ship to Bioware: Austin, where I have been ever since.
I also am a frequent talker at GDC. Until recently, I was also a frequent contributor to Game Developer Magazine, up until its recent demise.
You can contact me at damion <at> zenofdesign.com.