Between 2008 and 2013, I wrote a bi-monthly column for Game Developer Magazine called Design of the Times (alternating with Soren Johnson – later, Jason VandenBerghe would join us).  Before that magazine’s untimely disappearance, I received issues to reprint the articles here on my blog.  They cover a wide range of issues and many of the concepts within are somewhat timeless design concepts, so I hope that students of game design continue to find them useful.

Note: the text I’ve pasted here are the versions I sent in, so there may be minor discrepancies between these and what appeared due to editing for length or other factors.  And typos.  I am not an editor, and greatly enjoyed having one while writing for GDMag.

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