Monthly Archives: June 2013

Why PvE Content Will Be a Coral Reef

This was forwarded to me not too long ago. Game developers often release PVE content that is like a Coral Reef, i.e. it’s relevant for a period of time (e.g. for some part of an expansion), but eventually with vertical progression … Continue reading

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Google+ Games Dies a Quiet, Dignified Death

A lot of talk has been given to the radically quick collapse of the Facebook gaming universe, including Zynga’s recent troubles and jump to the online gambling space.  Left unsaid is that, if you’re a social network other than Facebook, things … Continue reading

Posted in Industry Musings | 2 Comments

And They’re Off…

It’s hard for me to diagnose whether my general preference for the XBox One over PS4’s announcement is built upon fact, or upon the general idea that I am, apparently, a Microsoft fan boy.  Or more appropriately, a Sony hater. … Continue reading

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Why Shut Down OMGPOP?

Buried in the article describing how, rather than being sad about being laid off, most of Zynga New York (formerly OMGPOP) descended into deliriously happy bacchanalia, is this stray observation: It was hard for the New York office not to … Continue reading

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Just Mostly Dead…

The primary problem with the concept of Permadeath in MMOs has always been in a vast disparity between the emotional connection that different kinds of players have towards their characters.  For hardcore roleplayers, their characters are a work of art … Continue reading

Posted in MMO Design | 1 Comment

Where’s Facebook Gaming Going?

Looked at in a vacuum, the Zynga layoffs may seem like just another game developer having standard game developer trouble, similar to the layoffs that Bioware, Blizzard, Rockstar, Midway, and countless other developers have had over the years. But there are … Continue reading

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World of Tanks Steps Tentatively Away from ‘Pay to Win’

This article is significant, in that World of Tanks is considered the premier ‘pay to win’ success story in the North American market. The core basis of “free-to-win” is to remove all payable options that could be viewed as giving … Continue reading

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Yes, Virginia, XBox One’s DRM Move Is The Right One

It’s now been about a week since XBox announced The One, including obliquely hinting that games will be locked to one console, and the entire Internet responded with rage not seen the Matrix: Reloaded turned out to be an exercise … Continue reading

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