Monthly Archives: August 2013

More F2P Fisking

There sure is a whole lot of wrong going on over in this debate. We both know that someone, somewhere has to pay for the game’s development, and for that idea to work out, you either need to hook some ‘whales’ … Continue reading

Posted in Uncategorized | 4 Comments

Candy Crush Not As Unbeatable As You Might Suppose

Candy Crush Saga is used frequently as an example of Free 2 Play gone awry.  Critics argue that Candy Crush Saga is insidiously designed to force monetization, which can be the only reason why the game has 15 million players, … Continue reading

Posted in Industry Musings | 3 Comments

“The Loss of an Online Home”

Remember yesterday, when I suggested that the person who thought that WoW should be shut down anytime soon was smoking a big ol’ bag of crack?  It turns out that it could also result in front-page CNN news (well, it … Continue reading

Posted in MMO Design | 3 Comments

WoW Hints at Potential Free-to-Play Future, Supposed Industry Insiders Get Silly

So Blizzard has confirmed what everyone who has actually seen the numbers behind a free to play game have actually suspected – they are in the process of debating whether this is the right time to take the game to … Continue reading

Posted in MMO Design | 4 Comments

Those Unwilling To Learn From History Are Doomed To Repeat It

At least Wildstar is willing to try something different.  While I’ve been on the plane to GamesCom, both Final Fantasy XIV and Elder Scrolls Online were kind enough to elaborate on their billing model — which is the classic subscription … Continue reading

Posted in MMO Design | 5 Comments

Yer Killin’ Me, Wildstar

It probably comes as no surprise that I have discovered religion about Free 2 Play in a big way.  It’s very clearly the way that the future of the genre is going, and any new competitor that enters the space … Continue reading

Posted in MMO Design | 4 Comments

XBox One Announces Self-Publishing Program

Color me cautiously optimistic: Microsoft said there are no application fees, no certification fees and no title update fees…. Registered developers will receive two Xbox One development kits at no cost, and access to the console’s full features, including the “full … Continue reading

Posted in Industry Musings | 1 Comment

Design Review: Last of Us

I just finished “Last of Us”, or as my wife likes to refer to it, the “Dumpster Moving Simulator”.  It is good — very good — but I found it short of the accolades that I had heard about it … Continue reading

Posted in Design Reviews | Comments Off

Design Review: Don’t Starve

Don’t Starve is a fascinating little game available on Steam.  The best way to describe it is that it’s a crafting game with the soul of a Rogue-like.  Your character is dropped on an island (for no discernable reason) and … Continue reading

Posted in Design Reviews | Comments Off

Realism in Games

Gamasutra reposted one of my better columns about game design.

Posted in Uncategorized | Comments Off