The design and business of gaming from the perspective of an experienced developer

Category: Shows and cons (Page 1 of 5)

Professional Victims: Part Deux

You may remember when I pointed out the story about the Honey Badgers at the Calgary Expo, who threatened to sue the convention for kicking them out once it was pointed out that they lied about their agenda upon entering and were according to some a disruptive force on the floor?  Yeah, well, shortly afterwards, they set up a fundraiser to sue the Calgary Expo, and promptly raised $30K from gullible gators who actually believed this was a winnable case.  To be honest, I’d thought we’d heard the last from this aberrant little outgrowth of the movement.  I thought wrong.

Today, HBB started talking about how their money was being spent.  One detail (from the AGG subreddit) was particularly amusing.

We retained the legal services of Harry Kopyto. He is a very controversial figure in the area of human rights and discrimination law and a disbarred lawyer. However he has received awards for his work defending human rights–specifically he has fought for the rights of dissenters and underdogs, marxists, gay people, racial minorities and now us.

Um, yeah.  This guy wasn’t just disbarred, they won’t even grant him a paralegal license.  Partially for overbilling his customers more hours than are actually physically in a day.  So congrats, GamerGate footsoldiers!  You flushed your Steam Summer Sale money down the toilet on a lawyer whose ability to actually interact with the Ontario Legal System is strictly limited.

You know, for being completely unethical.

KotakuInAction (the #GamerGate wing of subreddit) is choosing to remain completely oblivious to this fact in their news update.

GDC 2015 Wrapup

I had a great time at GDC this year – it’s the first time that I’d been there for a while, and once I’d spent some time there, I regretted the years that I missed it.  There were some great talks – I’m hoping to come back to a couple later if I have time, especially Riot’s excellent talk on their efforts to clean up their community – but as usual, the best talks were at the bars and restaurants, the breakfasts, lunches, dinners and late night parties, where some of my most favorite genius level game developers freely were willing to swap ideas and points of view, as long as the cups remained full.

And that’s the part about the games industry that is really cool.  Game development is, at its core, a Research and Development field.  Believe it or not, players really DO get bored and sick of seeing the same game over and over again – just as sick as we get of building them.  Pushing games to the next level isn’t just about pushing pixels and polygons, it’s about always getting better and finding new angles.  Making games is hard technology and big business, but above and beyond that its quite clearly art – and one where pushing the state of the art has always been god damned exciting for me and everyone who loves the craft.

What really smart people need is NEW INPUT, something that varies from the voices that they read, hear and work with the rest of the year.

Gamergate was a frequent topic in these impromptu discussions, but usually a brief one, and unless you were at a session directly about harassment, the only topics that came up frequently were the hashtag spamming, the thin-skinned overreaction to a Design Legend playing with a ‘prepared’ sock puppet, and Mark Kern’s bizarre recent career self-immolation – i.e. all the very most recent self-inflicted wounds of the cause.   Even recent awesomely funny events like Skull vs Bathtub made nary a mention in conversations full of drunken gossip.  Most game developers are well detached from the controversy — their opinion can probably be summed up with ‘are we really still talking about this awfulness?’– but the glimpses they got this week were not favorable towards the trolls, and most of us were much happier to spend this precious time we had with long-seperated colleagues picking their brains on topics of greater interest to progressing the art and science of game development. Like, you know, Cock Hero.

Seriously, far more time at these informal gatherings discussing much more interesting questions, both deeply practical as well as wonderfully theoretical.  Is PC AAA actually still viable for new blockbuster success, or were World of Tanks and League of Legends flukes?  Will future MMOs be relegated to kickstarters, or will we see another major nine-figure one like WoW anytime soon?   Is mobile-darling and superbowl-ad-sporting  ‘Heroes’ Charge’ really just a complete ripoff of a game from China called Dao Ta Chuan Qi, and if so, are lawyers getting involved?  Why is the Asian casino mobile market nowhere near as successful as the American one?   What are the ramifications of combining machine learning with teledildonics?  Can the new Harmonix Rock Band product conquer the enormous issues of hardware and licensing that pushed the entire genre of gaming with fake plastic guitars to the brink of extinction?  Is assymetrical gaming actually going to be a ‘Thing’?  How long until someone figures out how to make an Oculus Rift experience that is both awesome at parties and yet doesn’t make the average user want to puke after 15 minutes of play?  You’re startup is going to try what now?  Does it have money yet?  Who wants drinks?  Where’s the next party?

These discussions are like catnip to me, and getting the perspectives of other people who have other expertise is vital to keeping the idea train flowing.  It’s no wonder that GDC continues to be a huge part of the business of making games – we’re still awaiting word that this year’s exact population quote, but estimates of 25000 I believe put it at the biggest yet.  Efforts to describe it as shrinking are laughable – this year, even the Monday summits were packed –as are efforts to describe it as an SJW hugbox.  I was about  as likely to find myself in a discussion about improving breast bounce physics, blood spatter, console device specs and monetization as I was to talk about social justice themes.

A  small but significant number of people sought me out to thank me for writing on Zen, particularly since August, which I always responded to awkwardly, when in fact I was feeling enormous gratitude that at least some of you out there are paying attention.  And despite the fact that I actively sought out Zoe, Randi, Brianna, Leigh and others related to recent events just to shake their hands, I was way more excited about running into Mark Rosewater again, at which point I promptly turned into a blubbering fanboy.

But that being said, there’s one thing that’s significant this year in that regard.  In the past, the social justice themes such as Zoe Quinn’s panel discussion on how developers can protect themselves from awfulness and the #1ReasonWhy panel would have been seen as odd side discussions, a tiny side track attracting smaller fringier audiences.  This year, these talks were full, and felt like part of the core of the curriculum.  Developers are now going to talks and tracks that they were ignoring before.  It FEELS like the events of the last 8 months have elevated the importance of these topics to the point where everyone in the industry accepts that these are no longer fringe concerns, but part and parcel of being in the industry.  For better or for worse.  Nothing captures that more eloquently than the other speech at the GDC awards, the one by Daniel Vella that condemned harassment and urged developers to stand together against it – a talk that earned a standing ovation.

The last 8 months have been awful for game developers in the games industry overall.  GDC was quite the opposite in almost every way.  It was a reminder that the art and science of making games is still awesome, and the tribe I’m doing it with is still a pretty incredible group of people.  Quite simply, it’s a reminder that I love making games, and I never want to stop.

Penny Arcade is Still Mostly A Force For Good

Let’s get one thing out of the way first: it’s pretty much criminally stupid to put out a t-shirt of what effectively has become the spirit animal of the worst mouthbreathing misogynistic trolls on the Internet, and then act surprised when it becomes a thing.  That’s not nearly as stupid as publically saying you regret taking it down.  So there’s that, and I won’t defend it.

That being said, I love PAX.  It is currently the best game show available, largely because it was organized by gamers, for gamers, and the event therefore feels like a real and genuine love affair with gaming, completely unlike the publisher-driven plastic-coated circle-jerk that is E3. The gaming is great, the independent games portion is a feast for people like me, and the convention has a hundred little subcommunities that are all welcoming and affirm your love for gaming.  I will continue to love PAX.  Despite the fact that it no longer is cool to do so. Continue reading

GDC11 Presentation: The Loner

My GDC presentation, The Loner, was a reprisal of a talk I gave a couple of years ago at AGDC.  I’ve updated the slides in the sidebar (convenient link here) to point to the new slides, which are cleaner, neater, and offer some additional information.  Massively covers the talk here. The talk wasn’t very full, as it somehow escaped being in the Conference-at-a-glance guide or on the conference overview boards, but the response was pretty good.  Here, SW:TOR’s board warriors took my talk and made a poll asking ‘What Kind of Loner are you?’ Continue reading

Writeups of the Endgame Talk

At ADGC yesterday, today and tomorrow.  Preparing for AGDC and some hard time at work is what I choose my relative lack of posting on.

Here’s a writeup of my talk. And another.  And a third. Slides can be found here.

Overall, I think it went pretty well, especially considering there was danger of Ike knocking out my power before the talk was completely done.  As it is, Ike didn’t slow things down at all.  Sunday’s release of Rock Band II, now that’s another story

ION Update

Writing from ION during the lunch keynote.  Overall, it’s a good conference, very small and informal, with a lot more people that I know personally, and a very solid focus on online and MMO issues.  I’ll definitely have to consider coming back next year, if work allows.

I was on a panel with Scott, Erik and Bridget.  Notes can be found here.  Unfortunately, no shouting matches erupted, so it wasn’t as good as a panel can be.  Erik and I will have to work with that, maybe next year one of us will hit the other over the head with a folding chair or something.

I’ll put up my slides later this week.

« Older posts

© 2024 Zen Of Design

Theme by Anders NorenUp ↑