The design and business of gaming from the perspective of an experienced developer

Category: MMO Design (Page 4 of 36)

Kaplan on WoW Quests

I’ve long wanted to write this article, which is excellent, but Jeff Kaplan wrote it, and he has the position of authority on the matter, being the lead content designer on WoW. Interesting quote:

I’m as guilty of this as anyone else. We’re so fortunate and privileged to work in a medium that is not only an art, but a revolutionary interactive form of entertainment. It’s unfortunate to see so many games try to be what they’re not, including our game at times. Of course we should embrace the concept of story… art, literature, film, song, they’ve all embraced story as well. But they all tell it in their own unique way.

I feel like we need to deliver our story in a way that is uniquely video game. We need to engage our audience by letting them be the hero or the villain or the victim. [Art, film, literature], they’re tools. But we need to engage our players in sort of an inspiring experience, and the sooner we accept that we are not Shakespeare, Scorsese, Tolstoy or the Beatles, the better off we are.

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What’re The Swedes Up To?

I last posted about Project Entropia five years ago. Incidentally, that post is effectively a zombie thread – once every six months ago, out of the blue, someone else decides to post on it, describing their (usually negative) experience with the game. Back then, I asked “these guys haven’t been litigated out of business yet?”

File this under “this must mean something, I’m just not sure what”, but Entropia Universe has been granted a banking license by the Swedish government. The same article claims they generated $420M last year. A subscription-based game that charged $15 bucks a month would need 2.3M subscribers to get that level of revenue.

Going Out With Style

Tabula Rasa’s final event is tonight.

We request that all military personnel begin fortifying defenses at every AFS base in preparation for a massive Bane assault. If enemy troop movements are as large as we fear, and the Neph are truly prepared to lead all out war against us, this may be our last stand. Penumbra has been informed of the situation and is standing by on the use of their last resort weapon. We can not afford to be complacent or uncertain, but if it is truly our destiny to be destroyed, we are taking them all with us.

Put shorter, Tabula Rasa is shutting down with an event designed to be the end of Humanity. You gotta give them style points.

Original comments thread is here.

Are You A Data Nerd?

Man, this is cool of Sony – releasing 60 Terabytes of game data to game researchers so they can investigate play patterns inside a modern MMO. If this sort of thing excites you, you may have the right frame of mind to be an MMO designer.

Hopefully the researchers will find some good stuff, and we’ll get to talk about some of their findings here. Also hopefully,other games follow suit, so we can detect trends between MMOs, and identify what is universal vs. differing from online world to online world.

Original comments thread is here.

Dynamic Player Statues

My wife pointed me to this cool feature: Warhammer is doing in-game statues of their top players in the capital cities, creating a sort of visual leaderboards.

Cool, but perhaps not entirely original: I coded the same thing into a “Hall of Heroes” in Meridian 59 a decade ago. I know of many text MUDs that had a similar feature before us, but I -believe- we were the first graphical game to do so.

The “Hall of Heroes” had one of the most marvelous easter eggs ever, if I do say so myself. If you used our ‘/unstuck’ ability in the room, you would be teleported to a copy of the Hall of Heroes, where all the statues were replaced with statues of the Dev Team. I remember coding this in the time between handing in my two weeks notice at 3DO, and actually leaving. It was deeply satisfying, especially since most of the statues were of people who had already left.

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