Designed by: Frank Brooks, Stephen Hand, Kevin Wilson

In this assymetrical game, you and your friends will hunt Europe for everyone’s favorite bloodsucker, determined to kill him. Then one of you will find him, and go ‘fuck, I’m totally not prepared to go mano a mano with Dracula’ and running away like a frightened child.

Interesting Mechanic: Hidden Trail. Every other character in the game has a pawn on the board, and is clearly visible to everyone. Dracula, however, is not – he moves without leaving a trace, by playing cards tied to locations that leave a trail. Other mechanics the hunters have allow them to find traces of this trail, that allows them to spiral onto Dracula, corner him until help arrives, and then try to bring him down before Dracula wins by causing Bad Things ™ to happen.

Fury of Dracula is somewhat of a confusing game, and it’s likely that players won’t ‘get it’ the first time they play it. However, once you understand the mechanics and the limitations of what Dracula can do, it’s a very tightly balanced game that almost always provides for a tight, tense ending.

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(Photo Credit: Sorted Gaming)