The design and business of gaming from the perspective of an experienced developer

Category: Game Workers Rights

Smedley vs. Lizard Squad

Speaking of unspeakable and horrific harassment, this week the member of Lizard Squad that authorities managed to get their hands on got sentenced for his part of their activities, which included that Christmas where none of us could play on XBox Live.

For whatever reason, this group has decided in particular to target John Smedley, former president of SOE (now Daybreak studios), which is responsible for Everquest, Planetside and H1Z1.  The shitstorm he’s endured is probably the most significant gaming shitstorm this side of Zoe Quinn.

“[The arrested kid] was the guy that brought down my flight with a bomb threat,” wrote Smedley, who was onboard an American Airlines flight last August that was forced to make an emergency landing due to a security threat. “I’ve heard the entire recording where he convinced an airline customer service agent there was a bomb on the plane. He also in conjunction with others has sent me pictures of my father’s grave with nasty stuff on it. I’ve had my entire credit history put out on the internet including my SSN and my families [sic] info. We’ve had multiple social networks and other things hacked and had my family members called.”

Smedley also said he has been ‘swatted’ multiple times—when police are fooled into thinking there’s an emergency at a victim’s house, and often activate their swat teams—and has been the victim of serious financial fraud from hackers, presumably Lizard Squad.

“I’ve … had over 50 false credit applications submitted in my name and had to deal with the ramifications of what happens to your credit when this kind of thing happens. It’s not good,” he said. “And to top it all off they decided to submit false tax returns.”

The kid caught participating in all of this was charged with 50,000 counts of cybercrime in his home in Finland.  For this, the kid recieved 2 years of a suspended sentence.  That’s right, no jail time, at least not yet. 51000th time is the charm?

For John’s part, he’s looking at potentially seeking other remedies, mostly suing the little scamp’s parents into bankruptcy.

Unfortunately, these instances of targetting devs are just getting more common, as evidenced by  the Bungie exec that got swatted last year.  The anonymity, and lack of seriousness that people take these crimes, is at this time truly disheartening, and that won’t change until both laws and technology catch up.  Still, I have a feeling that 10-15 years from now, we’ll look back at the Wild West of today’s internet in total awe of it’s barbaric nature.

How Not To Get Your Next Gig in the Games Industry

If you are not in the games industry yet but hope to be, I beg of you one thing:  If you read this article and find yourself agreeing with the author, then for the love of god, please don’t try to join.  (Also, thanks Kotaku for continuing on their ongoing quest to write articles designed to grab clicks more than to actually be fair or informative).

There are a lot of places in the industry where QA sucks.  The games industry continues to be insane.  I have no idea how good or bad a studio Certain Affinity is as an employer.  For all I know, their upper management could all have Hitler mustaches.  That being said, what he describes in his call-to-arms sounds like… well, a fairly typical-to-good experience in the games industry. Continue reading

IGDA Exploding Over 60-Hour Work Weeks

Greg Costikyan, whom I greatly admire, has the skinny, and many eloquent, yet cross, words.

Mike Capps, head of Epic, and a former member of the board of directors of the International Game Developers Association, during the IGDA Leadership Forum in late 08, spoke at a panel entitled Studio Heads on the Hot Seat, in which, among other things, he claimed that working 60+ hours was expected at Epic, that they purposefully hired people they anticipated would work those kinds of hours, that this had nothing to do with exploitation of talent by management but was instead a part of “corporate culture,” and implied that the idea that people would work a mere 40 hours was kind of absurd….The notion that a fucking board member of the IGDA should defend (and indeed, within his own studio, foster) such exploitative practices is offensive on the face of it, and has caused a considerable kerfluffle within the organization.

Original comments thread is here.

Get In Line

Two actor organizations which purport to represent Union video game voice actors is threatening to go on strike.

Voice actors have worked under a contract with game publishers since 1993. But now that video games generate nearly as much revenue as domestic movie ticket sales, actors say they want a piece of every game sold rather than one-time up front fees.

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In Defense of Crunch

Between the initial EA Spouse blog post, the lawsuits, the academic studies and the calls to unionize, almost everyone has felt the urge to dogpile on EA. For some, the takeaway is that crunch is evil, and that it should never, ever happen. It’s not an uncommon takeaway – I’ve interviewed with several companies that have said, “We don’t believe in crunch, and we will never force you to.”

I always turn those companies down.

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