The design and business of gaming from the perspective of an experienced developer

Month: December 2018

Politics in Nerd Media Part II: Representation Matters

So what we’ve talked about so far is Representational Politics, which is basically the cornerstone of the War on Diversity or the Scourge of Political Correctness.  Of the avenues of political expression in games that are possible, this is the only one that has really changed or increased, as more game developers pursue more diverse models.  The fact that games are clearly evolving on this front is what prompts the Outrage Junkies to claim that, for example, having a woman in a warzone is shoving politics ‘in your face’.

I’d be lying if I said the motives of game makers were purely about inclusion and social justice. This may drive some individual game makers, but the big corps are all about making money.  The bet is that, for example, making the main Jedi in the new trilogy a woman will add more female fans, and is unlikely to cost many core fans.  In most cases, this bet is correct.

One undercurrent that may be lost on gamers is the importance of emerging marketplaces.  Ever wonder why so many action movies (Transformers, Pacific Rim, Avengers 2) nowadays seem to take a detour into Asia?  That’s because Asia is a dominant movie market nowadays, and the Chinese like seeing Shanghai in film just as much as Americans like to watch the Hollywood sign get incinerated by aliens.  This representation means that the film just RESONATES with these audiences more, and that resonance turns into greater fervor and bigger sales.

And that resonance is what the Outrage Junkies don’t understand.  If you are a straight white male, nearly all American geek culture has that level of resonance to you.  You may not know what it’s like for people who represent you to be rare.  A movie like Black Panther, where your kind is the outsider, is the exception and not the rule.  You don’t know what it’s like to cling to even imperfect representation because you crave validation of your identity. Examples of this abound on the Internet, but my favorite still remains this writeup of an amputee describing the sheer joy that was her witnessing Furiosa kick ass in Fury Road.

That sense of validation is what all this has to do with politics.  When you create a world where minorities are equal in power, where women kick ass, where gender fluid options are represented as no big deal – you create a vision of the world that maximizes the odds that any single individual will feel empowered by your game.
You also create a vision of the world that may be very different than the one that exists today.  And that’s a political statement.

My favorite example is still Far Cry 3.  In this game, the only women were your nagging girlfriend, the exotic sex priestess and…. well, that’s about it.  Oh, the guys you crept up to kill would often talk about the whores that gave them the clap.  All these things add up to a very firm idea of what role women have in this society.  Which is gritty and hardcore – and also somewhat alienating to roughly 50% of the human race.

Far Cry 4 improved on this somewhat, most notably by adding women to the revolutionary groups who fought by your side when you retook outposts.  Far Cry 5 improved it farther by having random women enemies in the NPC enemies you fought.  This is very different than ‘one of the main characters is female’. It made Far Cry’s Montana a world where a woman who kicks ass isn’t an exception, but part of the core rules of how this world works.

Does this mean that game makers can’t or shouldn’t make games where women are rare, where blacks are all slaves, or where gay people don’t exist?  It’s a free country, and free speech means you should be able to make whatever game you want to make.  But game creators need to be aware that how they represent various minorities in their game world SAYS SOMETHING.  Do you want your game to say ‘this game is not for you’?

Politics in Nerd Media Part I: The ‘Politics’ of People Who Don’t Look Like You

So yesterday, I tweeted a throwaway tweet.  It… got some attention.  Let’s break this down.

For a long time, there has been a contingent of people demanding that we ‘get politics out of games’.  This was a cornerstone of GamerGate, of course, but these diseased outrage junkies have attacked creators in almost every genre of popular culture you can think of.  Right now, the pathetic manbabies that populate the ranks of Comicsgate gets the most attention, but they’ve also attacked movie directors and studios, television creators, and in gameing, communities around Dungeons & Dragons, Magic the Gathering and Board Games in general have had to deal with this simpering fuckwaditude.

The outrage junkies are peddling falsehoods, of course.  Politics have been inherent in all of these media since their early inception.  The first megahit movie was basically a Klan recruitment video.  The first issue of Captain America had him punching Hitler in the face, and his best runs have been about the line between patriotism and nationalism.  Radio’s finest moment may have been when the Superman radio serial humiliated the Klan.  I could go on.

But then again, the same people who rant about ‘politics infecting my media’ aren’t mad about V for Vendetta being an ode to anarchy.  They somehow manage to love both the Winter Soldier and the Dark Knight despite the fact that the two movies give pretty much opposing views to the concept of citizen surveillance.  They have no problem with the fact that most realistic shooters have a political message being ‘the only solution here is to kill brown people’, or the fact that winning a game of many flavors of Civ often requires you to embrace ecological responsibility.

What bothers them – the thing that gets them riled up – are putting a woman in the battlefield in World War 2.  Having the two leads of the new Star Wars films not be white.  Making Thor a woman.  Giving Iceman a gay kiss.  Making Heimdall black.  Having a female Doctor Who.

They’ll criticize these as decisions driven by ‘politics’.  They aren’t, really – in most cases, they are decisions driven by a desire of media creators to leverage diversity to reinvent their brands and expand their markets.  But the results ARE political, and by attacking these as bad politics, the outrage junkies are making it clear which politics they prefer – one that leads to a world where straight, white males are the only significant movers and shakers.

Gee, what political movement does THAT sound like?

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