Good news – video game researchers have found that game playing can make women no longer the inferior sex!

[T]he researchers were not surprised to discover a discrepancy between the two. The test asked people to identify an “odd man out” object in a briefly displayed field of two dozen otherwise identical objects. Men had a 68% success rate. Women had a 55% success rate….

Had they left it at that, Dr Spence and his colleagues might have concluded that they had uncovered yet another evolved difference between the sexes, come up with a “Just So” story to explain it in terms of division of labour on the African savannah, and moved on. However, they did not leave it at that. Instead, they asked some of their volunteers to spend ten hours playing an action-packed, shoot-’em-up video game, called “Medal of Honour: Pacific Assault”. As a control, other volunteers were asked to play a decidedly non-action-packed puzzle game, called “Ballance”, for a similar time. Both sets were then asked to do the odd-man-out test again.

Among the Ballancers, there was no change in the ability to pick out the unusual. Among those who had played “Medal of Honour”, both sexes improved their performances.

That is not surprising, given the different natures of the games. However, the improvement in the women was greater than the improvement in the men—so much so that there was no longer a significant difference between the two.

Okay, so I was being a smart ass. I will probably pay for that when I get home (especially since my wife pointed out the story to me). However, what’s really powerful is the next paragraph.

Moreover, that absence of difference was long-lived. When the volunteers were tested again after five months, both the improvement and the lack of difference between the sexes remained. Though it is too early to be sure, it looks likely that the change in spatial acuity—and the abolition of any sex difference in that acuity—induced by playing “Medal of Honour” is permanent.

In other words, relatively small doses of video gaming can teach skills, with the lessons taught being relatively long in duration. Constant upkeep is not necessary (which is to say, ‘teach’ is truly an accurate verb here). I tell ya, in 50 years, a kid’s P.E. class will be followed up by their mandatory session of Doom 39.