An interview with the head honchos of my studio has been posted. It features Producers Gordon Walton and Rich Vogel, as well as BioWare Creative Director (and my Lead Designer) James Ohlen. They’ve given up some more information about what we’re working on: namely, it’s going to focus a lot on story.

We want to bring a level of storytelling that’s equal to the single-player box games that BioWare has done. I think we can do that. One of the big challenges will be making our storytelling work in an environment that has multiple players.

Feel free to debate what that means… or even what you hope it means.

Original comments thread is here.