I’m back home from GDC, so now I can catch up on things that have been lingering a bit. Such as finally watching the series premier of Knight Rider.

My presentation on game design documents went well, for what is a decidedly non-sexy topic. The conference associates told me that I had more than 500 people as an audience – not bad for a talk that was basically a revisit of last year’s talk. For those seeking slides, they are here: