Eric wants to give you some clues as to when your game might be in trouble.

Personally, I prefer the funny version.  And yes, I’ve lived to see many of them.

That being said, to echo a sentiment that Eric mentioned, if you recognize too many of these at your own company, why aren’t you doing anything about it?

It takes how many years to make an MMO.  How much resume space are you willing to let it poison?  Even if you can’t go anywhere, try to fix something.  Even if you’re not successful, you’d be shocked at how people remember the go-getters after the Jenga towers collapse.