An experienced designer of virtual worlds spews forth whatever random drivel comes to mind.

May 28, 2008

When the Math Breaks

Filed under: Uncategorized — Damion @ 12:35 pm

A lot of people have pointed out to me this movie, which shows a rogue so pimped out on Dodge that he is capable of tanking Gruul’s, taking it down with a 5-man team.  For the non-WoW players, let’s just say that rogues were never meant to tank anything in a raid space.

Gruul’s complexity is that he grows in size every 30 seconds or so, with his attacks dealing more damage.  With normal tanks, this becomes untenable in about 10 grows, but if you’re being hit very rarely, you’ll survive as long as you don’t get one-shot.  Interestingly, they discovered that Gruul will reset to 0 grows after about 20 minutes - meaning the designers likely thought it was ludicrous to imagine someone lasting that long.  Mudflation makes all things possible: see also this Onyxia solo kill.

In related news, the most interesting part of the leaked WotLK notes is that one class appears to be given a severe nerf, whereas all other classes are getting wondrous new toys to play with.  Unfortunately, that class is my own class, the Shadow Priest.  But all is not what it seems.

A core part of the nerf is a reduction in the amount of mana given to the party for each point of damage dealt - previously, this was 5%, but it will be down to 2% once the expansion comes out, meaning the benefits of the shadowpriest is being cut in half.  But there’s a flip side of it.  The general consensus among the math geeks is that the Shadowpriest math breaks once the SP hits 1400 DPS, at which point he gets more mana back than he’s spending.  Which is a really cool threshold to hit (I constantly maintain about 1200 DPS, so I’m nearly there), but it also leaves little room for designers to advance the state of the art.  If you plan on kicking people up a bit at the start of the expansion (as they did last time), you have to figure out how the shadowpriests won’t be broken when the expansion launches.

As an added bonus, Shadowpriests have long cried for AoE attacks, which the powers that be were unwilling to give, I suspect largely for the mana return factor.  This nerf makes those possible.  So effectively the Shadowpriest class appears to be getting a mild reboot for the expansion pack.  I’m still ambivalent on the changes, but I find it interesting to reason through how they got there.

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8 Comments »

  1. I’m pretty sure the VT nerf is in anticipation of buffing shadow priest damage output. Shadow priest damage is pretty sad compared to other ranged DPS at endgame. Evidence: http://wowwebstats.com/oecziu1kxixso?s=3926-4269

    Comment by Brendan Thorne — May 28, 2008 @ 4:33 pm
  2. I’m pretty sure the VT nerf is will coincide with increased shadow priest DPS. Currently, they’re in a pretty sad state compared to all other DPS at the endgame.

    Evidence: http://wowwebstats.com/oecziu1kxixso?s=3926-4269

    Comment by Brendan Thorne — May 28, 2008 @ 4:34 pm
  3. I’m pretty sure the VT nerf means shadow priests are going to get a nice DPS buff in the expansion. Currently, they’re pretty sad compared to other DPS at the endgame.

    Evidence: http://wowwebstats.com/oecziu1kxixso?s=3926-4269

    Comment by Brendan Thorne — May 28, 2008 @ 4:35 pm
  4. This is why I never, ever make the mistake of thinking I want to be a designer. I’m totally comfortable writing up use-cases (I often use them for asking questions), but the moment numbers come into things, I’m perfectly happy to let the designers do their thing. I’m glad that there are people who love to do this stuff. I just make the gears go, man!

    Comment by Tess — May 28, 2008 @ 5:45 pm
  5. Lots of things appear to claim WoW is starting to get old. The strange acceptance of AoC by some old mmo communities, high churn in some raid guilds and the general lack of interesting information from the wotlk beta.

    Maybe the real golden age for the genre is about to start as the wow population drifts appart…

    Comment by Wolfe — May 29, 2008 @ 12:11 am
  6. A producer on my team challenged me to find, or design, a percentage driven system that wouldn’t break down with scaling in player level or gear. I couldn’t find a system that met the requirement…..and seeing another one fail am curious if anyone has a good example of one that has held up?

    Comment by hate — May 29, 2008 @ 6:06 am
  7. Priests suck. Buahaha.

    Comment by Sara Jensen Schubert — May 29, 2008 @ 2:50 pm
  8. […] has me slammed, so I don’t have time for much today, instead, I will point you to Damien’s Blog where you can watch a Rogue tank Gruul.  If I’m not mistaken, this is a group of 4 people […]

    Pingback by imaekgaemz.com » Whups, guess it's time for harder mobs. — June 3, 2008 @ 10:42 am

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