The design and business of gaming from the perspective of an experienced developer

Month: February 2007 (Page 2 of 2)

Mouse Nuts

I really liked this story about Guitar Hero, not so much because I’m an admitted GH fanboy, but because it uses the phrase ‘mouse nuts’ to mean, precisely, ‘not a lot of money’.

My old General Manager at Origin used to say this a lot. For him, it was a shorthand way to say, “based on the amount of time we’ve spent talking about this stupid, trivial problem, have we spent more time in employee salaries talking about it than it would have taken to just fix it?”

The Station Exchange White Paper

I found the Station Exchange paper to be of great interest. I remember first thinking that somebody should do something like the Exchange back when I was working on UO2 nearly ten years ago, but even so, I’m glad that someone else took the slings and bullets for the idea.

Sara and Raph both have good commentary. My own thoughts: I’m surprised the revenue earned was so low. Less than $300K in revenue earned in a year is a significant amount of cash if you’re a small company, but it risks being mistaken for a financial error in an organization with the revenue streams of Sony (and SOE in particular). After all, a game that has 100K subscribers and charges 10 bucks a month brings in a million bucks a month in revenue, and both EQ and EQ2 are higher on both counts. Continue reading

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