The design and business of gaming from the perspective of an experienced developer

Month: July 2006 (Page 2 of 2)

MMOs and Word of Mouth

Once upon a time, I had a co-worker that had 6 Everquest accounts. He was a dedicated fan, in love with every facet of the experience – the raids, the epic loot, etc, and he was continually trying to get the design team of the game I was working on to add more EQ-like aspects to the game I was working on.

Let’s just say that this would have been a significant design shift.

One day, I snapped, and matter of factly asked him, “How many times have you recommended EQ to someone you know in real life?” Continue reading

WoW’s True UI Innovation

Every now and then, in design circles, you come across someone who sees the modifiability of WoW’s UI to be the Robot Jesus of game design. Players can finally customize their own UIs! Instead of fearing players, Blizzard embraces them! Somewhere in here, it comes across that, indeed, information does in fact want to be free, yo.

Now, I love the power and flexibility that this provides to the players. What’s more, I’m gratified that the Blizzard team is smart enough to incorporate some of the most popular of those mod changes into the real game. A commitment to doing so is what turns the feature from a niche feature for hardcore users (which incidentally drives the live team nuts to support) into one that benefits all players – eventually. When that happens, its a real validation for the model. But it’s still not what WoW did right. Continue reading

A Soggy 4th of July

The fiancee and I watched 4th of july fireworks through a steady downpour from the fourth floor of a five floor parking garage, which gave us a clear (albeit distant) view of the light show above Austin’s Town Lake.

Normally, I’d say that rain on the 4th of July sucks. In this case, though, the heavens treated us to a rather spectacular lightning show that pretty much make the human-made gunpowder version pale by comparison.

Hyenas on an SUV

One of the true pleasures of living in Austin is the Alamo Drafthouse, a movie house in Austin that shows off-beat films, all served with food and drink (I prefer the ‘Godfather’ pizza with a sangria). The reason why Alamo is so successful is that it is run by a man who truly loves and embraces film – not from a pretentious art-film vantagepoint as much as from the view that film is a wonderful social event.

The Alamo runs Mr. Sinus Theater, which is basically Mystery Science Theater 3000 done by live comedians. The primary difference is that, instead of mocking obscure ’50s sci-fi films, they aim both barrels at the movies that our generation is ashamed to admit we loved as kids: movies like Top Gun, Xanadu and Red Dawn. Their send-up of the Karate Kid is one of the most hilarious things I’ve ever seen in my life. Continue reading

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