The design and business of gaming from the perspective of an experienced developer

Month: November 2004 (Page 2 of 3)

Let’s Do Launch!

WoW’s launch day approaches and EQ’s has passed. There’s endless debate about both products, and a lot of talk about how ready the two projects are, and how those launch days reflect their companies. I don’t buy it. Both are first-class studios with talent I respect greatly. Both will ship products that are quality, but will have launch issues. Saying there will be launch issues is kind of like saying that there will be a new car smell when you buy a car. The question is not whether there are issues, but how a team reacts to those issues.

All that being said, I thought I’d lift the hood and show what’s going on – from a developer’s viewpoint. I personally advocate that any design team for an MMO write a design doc for their launch day, because launch day has a set of concerns that are unusual.Here are some lessons I would impart about product launches, having been present for launches of both Meridian and Shadowbane.
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NWN Tries Selling Player Content

For all those people who like to talk about alternative billing solutions, it’s remarkable how little people are talking about the Neverwinter Nights Online Store. Pretty much, only the guys at CorpNews are talking about it, and it took another game’s dev to point it out. That’s somewhat shocking, given that just two years ago NWN was the golden child of the fans and academia. Continue reading

In Defense of Crunch

Between the initial EA Spouse blog post, the lawsuits, the academic studies and the calls to unionize, almost everyone has felt the urge to dogpile on EA. For some, the takeaway is that crunch is evil, and that it should never, ever happen. It’s not an uncommon takeaway – I’ve interviewed with several companies that have said, “We don’t believe in crunch, and we will never force you to.”

I always turn those companies down.

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Gotta Keep Em Seperated

Game Girl Advance wants to know why online worlds are segregated into smaller servers – i.e. why are you forced to choose whether to play Virtue or Justice when playing City of Heroes. This is, of course, one of those ideas that just keeps bubbling up, and keeps disappearing again. Many games have promised it, only to back away later. Surely, if 1500 people in a world is exciting, then 150,000 people is deliriously exciting, right? If we’re selling social gameplay, shouldn’t there be as few barriers as possible?

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Marvel Sues Cryptic; In other news, Tolkien Sues Everyone

The article everyone’s talking about.

Scott (who is suing me for this blogpost title) offers this viewpoint:

Suing an MMO developer for the copyright violations of players on its servers is more than mildly troubling.

I’d go farther than that. I think it’s a non-starter. When I was working at my startup, we were working on a game that centered around the ability to make movies with the in-game engine (i.e. “Machinima”). Obviously, the notion that people could recreate movie scenes that mimicked a sue-happy license owner such as Fox or Lucas crossed our minds. Continue reading

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